- Stalker Shadow Of Chernobyl Brain Scorcher Door Code 5
- Stalker Shadow Of Chernobyl Brain Scorcher Door Code Key
- Stalker Shadow Of Chernobyl Brain Scorcher Door Code Requirements
Shoot the wooden crate to get a Stalker suit worth 15,000 Rubles. Stealth; Pay attention to the light bar on your hood, try to stay in the shadows to avoid large fire fights. Get exclusive S.T.A.L.K.E.R.: Shadow of Chernobyl trainers and cheats at Cheat Happens; Get exclusive S.T.A.L.K.E.R.: Shadow of Chernobyl trainers and cheats at Cheat Happens. The code for the door lock is the same for the first door in X18. But the code does nothing because that just gives you the infoportion for unlocking the first door in X18. Even if you open the door with a long rifle tossed into the hinges, you'll find an impenetrable invisible barrier in the way. See full list on stalker.fandom.com. The codes to the doors on the burner of the brain (S.T.A.L.K.E.R.: Shadow of Chernobyl) Help!!! In the laboratory under the burner can't find the codes to the doors. No bodies, as in the first lab there.
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Last modified: 15/7/2010 20:28:03 CET |
Table of content |
Top floor |
Bottom floor |
Getting out |
Red Forest |
Map of X10 |
For the most part the facility is deserted with the exception of about three Bloodsuckers - so you should be able to proceed fairly quickly until you reach the deactivation mechanism for the Brain Scorcher. Once you turn off the Brain Scorcher though, getting out wont be as easy as it was getting in.
During your way through the 'lab' you'll come across three doors with a keypad next to them. Only one of the doors (#2) will actually have something interesting behind it - the two others has a wall and a small empty room behind them, respectively. Refer to the text below for the code for door #2.
Top floor | Stalker Shadow Of Chernobyl Brain Scorcher Door Code 5Your starting point is on the top floor, at the southern part of the facility. You're likely to come upon a number of metal and wooden boxes so be sure to break them to find goodies. When you move forward to the north you'll see a partially shut door in front of you - you can't go through, so head west, down the ramp and into the hallway going north. You'll soon come to a small room with a pool and a shaft in it - proceed through, going west and then north. You'll come to a room with a round 'tank' (or somesuch) in the middle, and beyond that a larger room with three pumps (or something along those lines) in it; to the south you can find a small room with a locked door and a keypad next to it (this is keypad door #1 on the map). Unfortunately I have never discovered a code to open it so I am not sure if there actually is something on the other side. Anyways, since this is a dead end, head north, up the stairs, into the hallway that is initially going west and soon turning north; at the end of the hallway is a large room and it has the first Bloodsucker in it. There is a metal box just inside the doorway (behind a metal grating) here with some 9x39 mm ammo, a scientific first aid kit and an antirad inside it. You may also be able to find some artifacts and a F1 Grenade near the south-western corner of the room. In the next room you can go both north and south - going north though will take you to a small room - it has a metal box sitting on a shelf, so break that and take the goodies - more 9x39 mm ammo and another scientific first aid kit. Move south into the hallway and then west towards another large room. This room has what appears to be a freight elevator in the middle. In the south-eastern part of the room you can find the stairs moving down to the bottom floor - before you head down, you may wish to explore the southern part of the top floor - you'll come upon two large rooms with some boxes in them.Moving down to the bottom floor you'll come upon a medium sized room that has another locked door and a keypad in it (this is keypad door #2 on the map) - you may have found the code to the door on Monolith soldiers, but don't despair if you haven't - the code to the door is 342089. Inside you'll find a number of medkits along with some 5.56x45 mm AP rounds sitting on the table. Moving on, head west into the hallway and follow it - you'll soon see it open towards the north and south. It's a dead end to the north, but to the south you'll see a large room with two parallel walls inside it. This room has another Bloodsucker inside (or near) it so deal with it and head west. The third Bloodsucker is in a room up ahead - but it may have heard you deal with the second one, so proceed with caution. You'll reach a small room with three alcoves in it - there may be boxes here, so break them and pick up any interesting items you may find. Move north and then west, up the stairs, and then north again. You'll come to a room with a ladder and another shaft in it. In the following room you can find a metal box sitting on a shelf - it has some 9x39 mm rounds inside it.
Once you wake up you'll notice that your minimap has picked up about 20 PDA's - in other words, you got company, and they're not here to chat, either. Coolpad c103 stock rom modify.
The first enemy is located in the last of the three identical rooms, and there is another soldier in the room next to it. The next batch of soldiers is in the large room to the west - some may be located upon the upper walkways, so make sure you lean out and check for soldiers in all directions. In the upcoming hallways you may wish to use some of your grenades, which you are likely to have plenty of by now - they can be especially useful for clearing the way or just flusing out soldiers. Slowly but surely you should be able to make your way back to the entrance. If you use a silenced weapon, such as the Vintar BC, most of the soldiers wont even know that you're coming and will simply stand guard - which makes them quite easy to take down.
Once you're at the entrance and head back into the Red Forest you'll hear a transmission from the military. They have moved in on the perimeter, as well as some lone stalkers, so when you move back towards the train car you're likely to see a large firefight going on. Use the fact that both the military and the Monolith will be focused on eachother and the lone stalkers.Wait for the combat to finish outside. If you use an unsilenced weapon, or throw some grenades about, you'll come under the attention of the remaining military soldiers - the train car can be an excellent spot to use as a choke point since most, if not all, of the soldiers will come to you. Once you've disposed of them you can head out into the outer facility and make your way back.
Now that you have disabled the Brain Scorcher, the road to the north going into Pripyat is now open, and as the Barkeep informs you it seems that everyone is heading towards the center of the Zone. He also informs you that a group of stalkers are gathering in Pripyat and are going to try to reach the center of the Zone - and that you can group up with them if you make haste. No need to hurry though, since they'll basically be waiting for you to arrive. Titan quest camera mod. I would definately suggest that, before going to Pripyat, you head back to the Bar to replenish your ammo and possibly to get a fresh, new armor and weapons. Going to Pripyat is almost a one-way ticket so once you get there, you're not likely to come back.
Stalker Shadow Of Chernobyl Brain Scorcher Door Code KeyHere's a list of what I personally tend to bring when going to Pripyat:
Stalker Shadow Of Chernobyl Brain Scorcher Door Code Requirements
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